Index
 
A ambient_generic
armoury_entity
 
B button_target
 
C cycler
cycler_sprite
cycler_wreckage
 
D  
 
E env_beam
env_beverage
env_blood
env_bubbles
env_explosion
env_fade
env_fog
env_funnel
env_global
env_glow
env_laser
env_message
env_rain
env_render
env_shake
env_shooter
env_smoker
env_sound
env_spark
env_sprite
 
F func_bomb_target
func_breakable
func_button
func_buyzone
func_conveyor
func_door
func_door_rotating
func_escapezone
func_friction
func_grencatch
func_guntarget
func_healthcharger
func_hostage
_rescue
func_illusionary
func_ladder
func_mortar_field
func_pendulum
func_plat
func_platrot
func_pushable
func_recharge
func_rot_button
func_rotating
func_tank
func_tankcontrols
func_tanklaser
func_tankmortar
func
_trackautochange
func_trackchange
func_tracktrain
func_train
func_traincontrols
func_vehicle
func_vehiclecontrols
func_vip_safetyzone
func_wall
func_wall_toggle
func_water
   
G game_counter
game_counter_set
game_end
game_player_equip
game_player_hurt
game_player_team
game_score
game_team_master
game_team_set
game_text
game_zone_player
gibshooter
 
H hostage_entity
   

I

info_bomb_target
info_compile
_parameters
info_hostage
_rescue
info_lights_rad
info_map
_parameters
info_null
info_player
_deathmatch
info_player_start
info_target
info_teleport
_destination
info_vip_start
infodecal
item_battery
item_healthkit
item_longjump
   
J  
   
K  
 
L light
light_environment
light_spot
 
M momentary_door
momentary
_rot_button
monster_scientist
multi_manager
multisource
 
N
   
O
 
P path_corner
path_track
player_weaponstrip
 
Q  
 
R  
 
S  
 
T trigger_auto
trigger_camera
trigger
_changetarget
trigger_counter
trigger_gravity
trigger_hurt
trigger_multiple
trigger_once
trigger_push
trigger_relay
trigger_teleport
 
U  
 
V  
 
W weapon_c4
   
X xen_hair
xen_plantlight
xen_spore_large
xen_spore_medium
xen_spore_small
xen_tree
   
Y  
 
Z  
   
  Properties